S01 E0: The dungeons & documentation Trailer

Welcome to Dungeons & Documentation, a podcast where we explore information architecture (the science of structuring content) through the lens of role playing games such as Dungeons & Dragons.

Whether you’re running a pre-made adventure or diving deep into a home-brewed campaign, the problem for Dungeon Masters remains the same: how can we manage and deliver information to create an organic and enjoyable experience?

Join us as we try to solve the problem of information overload with Information Architecture: the science of organizing and structuring content. In each episode, we’ll explore a new organizational modal and then apply it to Dungeons & Dragons. In doing so, we hope to spur our creative thinking, make planning and playing more fun, and produce the best D&D sessions ever.

We hope that you can gain some valuable tools and insight for your next game!

Episode Transcript:

Sara 0:01

Are we recording?

Keith 0:03

Yep, we're recording right now.

Sara 0:05

Okay, we could do an introduction to introduce his podcast, we could get meta with it and talk about a method of crafting an introduction. You have an opening hook to catch your listeners attention: "Are you a dungeon master?"

Keith 0:21

Yeah.

Sara 0:22

Relevant background information they need to know: "Are you overwhelmed by the amount of information you have to keep track of during a game?"

Keith 0:29

Pretty much always.

Sara 0:30

And a thesis statement that presents your main point: "then you need this podcast dungeons and documentation is a podcast that explores methods of reducing complexity and increasing fun through the lens of information architecture." Got it?

Keith 0:44

Okay, so...... what was the first thing again,

Sara 0:50

An opening hook!

*Music plays*

Sara: 1:02

So, okay, this is what I'm thinking the podcast is gonna be part one, let's explore a structure of organizing content, and maybe we'll bring on guests, and they'll share their systems with us.

Keith 1:10

Okay. Yeah.

Sara 1:11

And then part two, you're gonna like that part better, probably. We're going to talk about Dungeons and Dragons.

Keith 1:17

I love talking about Dungeons and Dragons!

Sara 1:18

We will use the system that we just learned and apply it to Dungeons and Dragons, whether it's like, hey, let's roll an NPC using this system. Let's rethink a campaign using the system.

Keith 1:29

Yeah, and who's this podcasts gonna be for? Are we gonna?

Sara 1:32

Well, I think it could be for anybody. Okay, but if you don't like Dungeons and Dragons, the second half is not going to be as interesting. But if you are a user experience designer, if you're an Information Architect, if you are anybody who is interested in organizing complex information in a way that makes sense, you're gonna love the first half. I love it. It's like a dream. Yeah. If you're a librarian, you're a Virgo. If you are a type A personality,

Keith 1:58

I mean, I'm none of those things. And I'm already excited about it.

Sara 2:01

Yeah, so this is the podcast. We hope that you enjoy it and you should check out the website because we're going to be sharing a lot of freebies, free downloads, and writing about all of these systems at dungeon Doc's dot com.

Keith 2:14

That's dungeon Doc's dot com or dungeons and documentation.com Yep, we're everywhere.

Sara 2:20

Great. Well, let's go. Let's roll.

Keith 2:04

This episode brought to you by tick tock T tick tock T. You can leave the bag in all day and it's still good.

Sara: 2:08

That's what he said. Wait.. that makes no sense...

Transcribed by https://otter.ai

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The LATCH System: sparking creativity through Richard Saul Wurman’s organizing principle