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What is Information Architecture, and why does it matter to dungeon masters?
Sara Shepherd Sara Shepherd

What is Information Architecture, and why does it matter to dungeon masters?

Whether you are intentional about it or not, you present information to your players every session in the form of maps, NPCs, backstories, monsters, environmental hazards, secrets, rumors, and even the menu at the local tavern. All of this information is competing for your players' attention, and you want to make sure that the information they are interested in is easy to find and use.

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Learning from the “Lazy” Part 1
Structure Sara Shepherd Structure Sara Shepherd

Learning from the “Lazy” Part 1

As a player, you get to show up for a game and jump right in, yay! Not so for us poor Dungeon Masters, who spend hours upon hours preparing for a session, only to realize half of our content will never see the light of day. There must be a better way!

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Inversion: Spur Creativity by opposite thinking
Sara Shepherd Sara Shepherd

Inversion: Spur Creativity by opposite thinking

German mathematician Carl Jacobi explained that to better understand a principe, you should invert it.

If you have a seed of an idea, even just a combat encounter, but are feeling stuck, you may discover some fantastic ideas by turning your existing thoughts inside out.

Take a quest idea, NPC issue, or combat encounter and look at it backwards, or invert it, and see where it leads.

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Organizing Information: the LATCH System
Organization, IA Sara Shepherd Organization, IA Sara Shepherd

Organizing Information: the LATCH System

Are there really only five ways to organize information? How can dungeon masters use Richard Saul Wurman’s five methods of organization in the LATCH system? By considering alternative ways to sort and deliver information, you can find inspiration and a fresh way of structuring your world, running combat, role playing, and more.

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