Ep 7: What’s in a Name? Designing Design Systems with Jason Bernert
In this episode, Engineering Lead Jason Bernert of the Washington Post walks us through Design Systems: what are they, and how does this system shape the shared language and experiences his development team, reporting, and the readers who engage with the newspaper’s digital content.
Ep 6: The Animated Adventure - Storyboarding your next d&d game with Diana Chao
In this episode, we learn about how creative teams come together to produce a finished piece of animation. From script to storyboard to the big premier, having a cohesive vision and production process standards is essential to success. How can dungeon masters learn from animators? Let’s dive in.
Ep 5: Divining Your Next Adventure: Tarot as a System for D&D
Is Tarot actually information architecture? Is any effort to convey information a form of mysticism? In this episode, Sara walks us through the art of Tarot and divination. In part two, we review the newly released Dungeons & Dragons Tarot Deck.
Ep 4: Roasting Your D&D Players, what coffee making can teach us about challenge and pace
In this episode, we interview Laura and Kelly of Homebrew Coffee & Co, who run a Dungeons & Dragons themed, fresh roast coffee business. We learn about coffee roasting, coffee brewing, and how Dungeon Masters might perfectly roast their players for a balanced session.
Ep 3: Visual Thinking for Dungeon Masters
In this episode, visual designer Jason Naumann walks us through two important elements of both working with clients professionally and planning a successful D&D session:
Understanding the needs, wants, and interests of each player character
Allowing yourself time to ideate and explore, particularly visually, as you prepare a session
Tracking stats with fish bones: How a nursing shorthand for lab values can help a dungeon master
When information changes frequently, having a consistent system you can quickly refer to can literally save someone's life.
As a dungeon master, the stakes are lower but tracking changing numbers like HP and Spell Save DC can drain your brain and the game's pacing. That's where a system like fishbones can help!
The LATCH System: sparking creativity through Richard Saul Wurman’s organizing principle
Are there only five ways to organize all the information in the world? In this episode, Sara explains the L.A.T.C.H. system developed by Richard Saul Wurman. We explore how the five organizational methods of LATCH can inspire creativity, and how combining or overlaying multiple types of information organization can create rich results.
S01 E0: The dungeons & documentation Trailer
Welcome to Dungeons & Documentation, a podcast where we explore methods of organizing information and then apply that method to Dungeons & Dragons. It’s information architecture through the lens of role playing games - nerdy enough for you?