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User Journeys: Keeping Player wants in focus when session planning
How do you allow for freedom without chaos? How do you organically direct players toward the content you've prepared without it feeling forced?
One answer is to create a user journey for your party focused on what your players want!
What is Information Architecture, and why does it matter to dungeon masters?
Whether you are intentional about it or not, you present information to your players every session in the form of maps, NPCs, backstories, monsters, environmental hazards, secrets, rumors, and even the menu at the local tavern. All of this information is competing for your players' attention, and you want to make sure that the information they are interested in is easy to find and use.